![]() This is just reminding me of terrorism, Boko haram in particular. Just look at a KPR force guy lying lifelessly, won't take a second before stiffness and coldness set in, and you become stonecold. We finally kill them all and Downs radioes in saying they've reached Kijang village and we should give him a sitrep Unlike the one that got me feeling invincible under few seconds, this is making the enemies feel incredible. The enemies are much I must confess, even Anderson is running around like a confused dog. NP(Now playing) Exciting music that could get you carried away. Not until two hostile shots snapped Walker back to reality. We've gotten to a point where we share enemies like meals huh?įor a moment I'm starting to feel invincible. We spot some tangos and he says I should take one while he takes the other whenever I'm ready. Only chance they have stateside is for us to get the intel out of Popovich. There, they are ordered to locate and disarm the WMDs at all costs. Phantom Unit infiltrates Kijang, a North Korean village. We are still in North Korea though.Īfter discovering that the KPR forces are going to deploy WMDs against American targets. We took the fight to North Korea and kicked some asses. And he told us about what general Tong is planning. ![]() We rescued the team that crashed in an helo in MISSION 10. I hope you've been able to learn something new? Ah! My pleasure. A game of 500mb could technically be more heavy than a 1.3GB game. Because it is not graphics demanding and doesn't need to overload and overwork the CPU before working flawlessly. Although it is 1.3GB in size, I don't consider it an heavy game. ![]() What is more interesting is the fact that this is a game created far before we had heavy and improvised form of games. The mediocre, the fair, the good, the exceptional. Armored vehicles or heavy equipment will crush the morale of your opponents and help win the clash.When it comes to games, there are different types. Support from machine gunners, tanks, or mortar men will be required to suppress fire. User will use general commands and tactics, achieving success in battles. Tactical and strategic elements create a realistic military environment. Many will be paralyzed, have limbs torn off, or be incapacitated in other ways. If the underling has no choice and the enemies are closing in, he will surrender to them. If they run out of bullets they will resort to using edged weapons, or try to pick up ammunition from dead men. ![]() Each unit receives a certain amount of ammunition. The ammunition system is assigned to each unit. If morale is low, then on the team "Breakthrough" units will, on the contrary, seek cover or flee from the battlefield. Morale will be affected by factors such as finding officers, support from other groups, being under heavy fire, the number of wounded allies, and orders. In battles there is a mental state of squads and individual units. The user will choose whichever side in the world conflict, and get different objectives. ![]() As in other parts of the series, the player is able to take advantage of realism adjustments, turning off the fog of war, unit initiative, difficulty accessing enemy information, and other features. Close Combat 3: the Russian Front - New campaign, following the Eastern Front of the German invasion of the USSR. ![]()
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